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1. New Game Mode - Breach - in Feedback/Requests [original thread]
Ratatti... Please consider this for the PC game.
- by Lost Apollo - at 2016.02.08 00:17:00
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2. locked.. - in Feedback/Requests [original thread]
Why was this locked? Pilot Suits There was a lot of good ideas.
- by Lost Apollo - at 2016.01.27 21:56:00
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3. New Game Mode - Breach - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Kinda like Rush in BF? Heck yeah I'd be down for that. It also works with Dust's theme of attacking/defending a corporations/factions facility- Secure your initial insertion zone For x time the attackers must defend a clon...
- by Lost Apollo - at 2016.01.23 18:51:00
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4. New Game Mode - Breach - in Feedback/Requests [original thread]
Heavies and logis. Sounds fun. Cloakers with shottys and/or RE's would be terrifying too.
- by Lost Apollo - at 2016.01.22 23:55:00
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5. New Game Mode - Breach - in Feedback/Requests [original thread]
Does anyone have a good idea for this? The more i think about it, I think that is would be cool if the defenders had to hold the attackers at bay long enough for their turrets to com online.
- by Lost Apollo - at 2016.01.22 21:54:00
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6. New Game Mode - Breach - in Feedback/Requests [original thread]
Terry Webber wrote: This game mode would be great for space stations but boarding ships would not likely happen since EVE players complained about it. Iy doesn't have to be a ship. Itcould be a bas or city type thing
- by Lost Apollo - at 2016.01.22 15:41:00
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7. New Game Mode - Breach - in Feedback/Requests [original thread]
The short, narrow corridors would all but eliminate jumpy scrubs.
- by Lost Apollo - at 2016.01.20 21:06:00
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8. New Game Mode - Breach - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I'm pretty sure this won't be on the PS3, but on another console Dust gets ported to, or another version of Dust. Great idea, me likey, +1. Thanks! In theory, it wouldn't be as stressful. It's half the playe...
- by Lost Apollo - at 2016.01.20 19:45:00
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9. New Game Mode - Breach - in Feedback/Requests [original thread]
tritan abbattere wrote: hell yea! why is this not a thing! Well, perhaps CCP hadn't thought of it yet. However, now they know!!!! Frame, Ratatti, I know you are watching!
- by Lost Apollo - at 2016.01.20 08:29:00
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10. Zero Ammo - in Feedback/Requests [original thread]
tritan abbattere wrote: I really think this should of been in the beginning of the game. I can't say that I disagree with you. It surely wouldn't be hard to implement.
- by Lost Apollo - at 2016.01.20 08:28:00
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11. love mails from SouthSidePhx - in Feedback/Requests [original thread]
I cannot stand one-sided matches. I don't care what team I am on. Push me to the redline, I'll try to get out but if I can't then I will run around a supply depot until it is over. If my team redlines the other team, I will fall back to the middle...
- by Lost Apollo - at 2016.01.20 07:51:00
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12. New Game Mode - Breach - in Feedback/Requests [original thread]
I saw a trailer on YouTube for EVE Online. It was a huge battle that looked absolutely amazing! During this cinematic, a small group "breached" a larger vessel. Which led me to an idea. I can't sleep so, here we go! Breach / Infiltration Players...
- by Lost Apollo - at 2016.01.20 07:38:00
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13. Zero Ammo - in Feedback/Requests [original thread]
I think if the was an option to call for theses things, similar to the Battlfield series, it would be amazing. A "Commander" would be pretty badass too. Supply drops, orbital strikes, scans... Pure awesome!
- by Lost Apollo - at 2016.01.20 07:02:00
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14. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I still have hope for Dust and Ratatti''s team. Warlords 1.3 will be, I assume, EPIC. Not sure what they are doing but at the very least, it's SOMETHING. Frustration is definitely apparent. Waiting and silence are killers, to be sure. This game is...
- by Lost Apollo - at 2016.01.19 21:38:00
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15. Jumpy Jump Mod compromise - in Feedback/Requests [original thread]
I like this idea. Go you!
- by Lost Apollo - at 2015.10.23 00:33:00
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16. [ IDEA ] How To Less Domination - in Feedback/Requests [original thread]
Btw, my corp and I was wanting to do some cfw. Timer read 00:00 but around the 3:45 marker,we got deployed. I believe Scotty was roo drunk to know that there was a cfw available. We will be testing this more though, to be sure it wasn't a fluke.
- by Lost Apollo - at 2015.10.22 15:58:00
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17. [ IDEA ] How To Less Domination - in Feedback/Requests [original thread]
Dom matches are usually one sided cluster fucks of stompers ramming you in the redline, hard.
- by Lost Apollo - at 2015.10.22 15:55:00
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18. A reasonable fix for the game. - in Feedback/Requests [original thread]
CarlitoX Jojooojo wrote: Lost Apollo wrote: CarlitoX Jojooojo wrote: no Go **** yourself! no Get a life. This thread is beyond death.
- by Lost Apollo - at 2015.10.21 16:27:00
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19. NPE testing shows severe problems - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy? This is a good idea. Implementation may prove to be a bit rough though.
- by Lost Apollo - at 2015.10.17 03:32:00
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20. NPE testing shows severe problems - in Feedback/Requests [original thread]
Your advanced tutorial idea is great, really. So, that being said, what are you thinking? Give me some numbers to start with here.
- by Lost Apollo - at 2015.10.17 03:30:00
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